Vehicles

Vehicles are a type of environmental object found in Dead Nation.

Description
Found throughout all levels within the game, vehicles come in two types, cars and other vehicles.

Other Vehicles
Other vehicles include trucks, ambulances, and even motorcycles. While these may contain certain Loot or concealed Enemies, they don't act in the special ways that cars do. They are in effect part of the terrain and can't be interacted with except as map features.

Cars
However intact cars (only) are a source of loot, and a handy weapon. Burned out cars can not be interacted with and are just map objects like the other vehicles.

Loot
By using the Interact/melee function (R2) at the rear of a car one can open the trunk and receive an amount of loot which varies per difficulty level at 300-600 to up to 1500. In Road to Devastation, Items will often be collected from cars instead of money, thus acting more like a blue crate than a yellow crate.

Cars are an excellent source of loot and money, especially late in the game where weapons and ammo will be an issue.

In Multiplayer, loot acquired from cars will NOT be shared between players. First come, First served.

Explosions
After taking a fair amount of damage, usually around 6-7 rifle shots or a single charged rifle shot, the vehicle will catch fire. After about five to seven seconds, it will explode, first showing its blast radius as a red circle.

Distraction
Some vehicles are equipped with an alarm, which will be activated by a single shot. Vehicles with alarms will be easily identified by red lights blinking in thier windows and doors. Zombies will be drawn to the sound of the alarm and attack the car, and ultimately be destroyed in the blast.

Mouths, Jumpers, and Cutters (types of Special Infected) ignore alarm cars, but will still all take significant damage from any car blast.